The Leader picks the required number of players and may include themselves. Leadership rotates.
How to play Avalon
The four parts of every game
Good needs three successful Quests and must then survive the Assassin. Evil wins with three failed Quests or five rejected proposals in a row.
The team needs more than half the table to approve it. Every vote is revealed together.
Good can only play Success. Evil may play Fail. Only the total number of Fail cards is revealed.
After three successes, the Assassin can still identify Merlin and steal the game for Evil.
Know your role
Open your faction to check a role. Only enabled characters appear in a game.
Good characters
Merlin
You know the evil players (except Mordred). Stay hidden — if the Assassin finds you, Evil wins.
Percival
You see Merlin and Morgana, but cannot tell which is which. Protect the real Merlin.
Loyal Servant
No special knowledge. Use discussion and votes to find the traitors.
Good Lancelot
You are Good. In the base Lancelot rules, you and Evil Lancelot know each other.
Cleric
At the start of the game, you learn whether the initial Leader is Good or Evil.
Troublemaker
You are Good but must show Evil whenever your loyalty is checked.
Untrustworthy Servant
You are Good and know the Assassin, but Merlin sees you as Evil. After three successful Quests, the Assassin first tries to recruit you.
Evil characters
Assassin
If Good completes 3 quests, you pick one player to assassinate. Hit Merlin and Evil wins.
Morgana
You appear as Merlin to Percival.
Mordred
Merlin cannot see you as evil.
Oberon
You do not know the other evil players and they do not know you (Merlin does see you).
Minion of Mordred
You know your evil allies (except Oberon). Sabotage the quests.
Evil Lancelot
You are Evil. In the base Lancelot rules, you and Good Lancelot know each other.
Lunatic
You are Evil and must play Fail on every Quest you join.
Brute
You are Evil but may play Fail only on the first three Quests.
Revealer
You are Evil and must expose your identity after the second failed Quest.
Trickster
You are Evil and may show either loyalty whenever your loyalty is checked.
Optional modules
Use the default classic setup for your first game. The host can enable these options before starting.

Lady of the Lake
After Quests 2, 3 and 4, if play continues, the holder privately checks a player’s loyalty and passes the token to them. Former holders cannot be checked; special-role exceptions apply.

Excalibur
The Leader gives the sword to another team member. After Quest cards are submitted, its holder may flip another member’s card between Success and Fail, or skip.
Lancelots
The pair uses one slot in each faction. Normally they know each other; the allegiance variant hides this knowledge and may swap their current sides before each Quest. In that variant, Good must play Success and Evil must play Fail.
Player setup
You need 5–10 players, including the host. The table shows the faction split and the team sizes for Quests 1–5.
| Players | Good | Evil | Quest teams |
|---|---|---|---|
| 5 | 3 | 2 |
23233
|
| 6 | 4 | 2 |
23434
|
| 7 | 4 | 3 |
23344
|
| 8 | 5 | 3 |
34455
|
| 9 | 6 | 3 |
34455
|
| 10 | 6 | 4 |
34455
|
With 7–10 players, Quest 4 needs at least two Fail cards to fail. Every other Quest fails with one.
Common questions
Do we need an app or an account?
No. Everyone opens the room link in a current browser and enters a nickname.
Do we have to be in the same place?
No. Talk around a real table, or keep a voice or video call open for remote play.
Can another player read my role?
Roles and actions are encrypted in the browser. This protects against normal clients and casual database inspection, but not a compromised host browser or a deliberately modified client.
Is this an official product?
No. It is a free, unofficial fan project with no affiliation, sponsorship, or endorsement from the original game's designers, publishers, or rights holders.